Core Rulebook | Rules | Equipment | Goods And Services

Goods And Services

Table: Goods and Services

Table: Goods and Services
Adventuring Gear
ItemCostWeight
Backpack (empty)2 gp2 lbs.1
Barrel (empty)2 gp30 lbs.
Basket (empty)4 sp1 lb.
Bedroll1 sp5 lbs.1
Bell1 gp
Blanket, winter5 sp3 lbs.1
Block and tackle5 gp5 lbs.
Bottle, glass2 gp1 lb.
Bucket (empty)5 sp2 lbs.
Caltrops1 gp2 lbs.
Candle1 cp
Canvas (sq. yd.)1 sp1 lb.
Case, map or scroll1 gp1/2 lb.
Chain (10 ft.)30 gp2 lbs.
Chalk, 1 piece1 cp
Chest (empty)2 gp25 lbs.
Crowbar2 gp5 lbs.
Firewood (per day)1 cp20 lbs.
Fishhook1 sp
Fishing net, 25 sq. ft.4 gp5 lbs.
Flask (empty)3 cp1-1/2 lbs.
Flint and steel1 gp
Grappling hook1 gp4 lbs.
Hammer5 sp2 lbs.
Hourglass25 gp1 lb.
Ink (1 oz. vial)8 gp
Inkpen1 sp
Jug, clay3 cp9 lbs.
Ladder, 10-foot2 sp20 lbs.
Lamp, common1 sp1 lb.
Lantern, bullseye12 gp3 lbs.
Lantern, hooded7 gp2 lbs.
Lock
Simple20 gp1 lb.
Average40 gp1 lb.
Good80 gp1 lb.
Superior150 gp1 lb.
Manacles15 gp2 lbs.
Manacles, masterwork50 gp2 lbs.
Mirror, small steel10 gp1/2 lb.
Mug/Tankard, clay2 cp1 lb.
Oil (1-pint flask)1 sp1 lb.
Paper (sheet)4 sp
Parchment (sheet)2 sp
Pick, miner's3 gp10 lbs.
Pitcher, clay2 cp5 lbs.
Piton1 sp1/2 lb.
Pole, 10-foot5 cp8 lbs.
Pot, iron8 sp4 lbs.
Pouch, belt (empty)1 gp1/2 lb.1
Ram, portable10 gp20 lbs.
Rations, trail (per day)5 sp1 lb.1
Rope, hemp (50 ft.)1 gp10 lbs.
Rope, silk (50 ft.)10 gp5 lbs.
Sack (empty)1 sp1/2 lb.1
Sealing wax1 gp1 lb.
Sewing needle5 sp
Shovel or spade2 gp8 lbs.
Signal whistle8 sp
Signet ring5 gp
Sledge1 gp10 lbs.
Soap (per lb.)5 sp1 lb.
Spyglass1,000 gp1 lb.
Tent10 gp20 lbs.1
Torch1 cp1 lb.
Vial, ink or potion1 gp
Water clock1,000 gp200 lbs.
Waterskin1 gp4 lbs.1
Whetstone2 cp1 lb.
Special Substances and Items
ItemCostWeight
Acid (flask)10 gp1 lb.
Alchemist's fire (flask)20 gp1 lb.
Antitoxin (vial)50 gp
Everburning torch110 gp1 lb.
Holy water (flask)25 gp1 lb.
Smokestick20 gp1/2 lb.
Sunrod2 gp1 lb.
Tanglefoot bag50 gp4 lbs.
Thunderstone30 gp1 lb.
Tindertwig1 gp
Tools and Skill Kits
ItemCostWeight
Alchemist's lab200 gp40 lbs.
Artisan's tools5 gp5 lbs.
Artisan's tools, masterwork55 gp5 lbs.
Climber's kit80 gp5 lbs.1
Disguise kit50 gp8 lbs.1
Healer's kit50 gp1 lb.
Holly and mistletoe
Holy symbol, wooden1 gp
Holy symbol, silver25 gp1 lb.
Magnifying glass100 gp
Musical instrument, common5 gp3 lbs.1
Musical instrument, masterwork100 gp3 lbs.1
Scale, merchant's2 gp1 lb.
Spell component pouch5 gp2 lbs.
Spellbook, wizard's (blank)15 gp3 lbs.
Thieves' tools30 gp1 lb.
Thieves' tools, masterwork100 gp2 lbs.
Tool, masterwork50 gp1 lb.
Clothing
ItemCostWeight
Artisan's outfit1 gp4 lbs.1
Cleric's vestments5 gp6 lbs.1
Cold-weather outfit8 gp7 lbs.1
Courtier's outfit30 gp6 lbs.1
Entertainer's outfit3 gp4 lbs.1
Explorer's outfit10 gp8 lbs.1
Monk's outfit5 gp2 lbs.1
Noble's outfit75 gp10 lbs.1
Peasant's outfit1 sp2 lbs.1
Royal outfit200 gp15 lbs.1
Scholar's outfit5 gp6 lbs.1
Traveler's outfit1 gp5 lbs.1
Food, Drink, and Lodging
ItemCostWeight
Ale
Gallon2 sp8 lbs.
Mug4 cp1 lb.
Banquet (per person)10 gp
Bread, loaf of2 cp1/2 lb.
Cheese, hunk of1 sp1/2 lb.
Inn stay (per day)
Good2 gp
Common5 sp
Poor2 sp
Meals (per day)
Good5 sp
Common3 sp
Poor1 sp
Meat, chunk of3 sp1/2 lb.
Wine
Common (pitcher)2 sp6 lbs.
Fine (bottle)10 gp1-1/2 lbs.
Mounts and Related Gear
ItemCostWeight
Barding
Medium creature×22×12
Large creature×42×22
Bit and bridle2 gp1 lb.
Dog, guard25 gp
Dog, riding150 gp
Donkey or mule8 gp
Feed (per day)5 cp10 lbs.
Horse
Horse, heavy200 gp
Horse, heavy (combat trained)300 gp
Horse, light75 gp
Horse, light (combat trained)110 gp
Pony30 gp
Pony (combat trained)45 gp
Saddle
Military20 gp30 lbs.
Pack5 gp15 lbs.
Riding10 gp25 lbs.
Saddle, Exotic
Military60 gp40 lbs.
Pack15 gp20 lbs.
Riding30 gp30 lbs.
Saddlebags4 gp8 lbs.
Stabling (per day)5 sp
Transport
ItemCostWeight
Carriage100 gp600 lbs.
Cart15 gp200 lbs.
Galley30,000 gp
Keelboat3,000 gp
Longship10,000 gp
Rowboat50 gp100 lbs.
Oar2 gp10 lbs.
Sailing ship10,000 gp
Sled20 gp300 lbs.
Wagon35 gp400 lbs.
Warship25,000 gp
Spellcasting and Services
ServiceCost
Coach cab3 cp per mile
Hireling, trained3 sp per day
Hireling, untrained1 sp per day
Messenger2 cp per mile
Road or gate toll1 cp
Ship's passage1 sp per mile
SpellcastingCaster level × spell level × 10 gp3
— No weight, or no weight worth noting.
1 These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.
2 Relative to similar armor made for a Medium humanoid.
3 See spell description for additional costs. If the additional costs put the spell's total cost above 3,000 gp, that spell is not generally available. Use a spell level of 1/2 for 0-level spells to calculate the cost.

Beyond armor and weapons, a character can carry a whole variety of gear, from rations (to sustain him on long travels), to rope (which is useful in countless circumstances). Most of the common gear carried by adventurers is summarized on Table: Goods and Services.

Adventuring Gear

Some of the pieces of adventuring gear found on Table: Goods and Services are described below, along with any special benefits they confer on the user (“you”).

Backpack

Aura:
CLl:
Price: 2 gp
Weight: 2 lbs.1

This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.

Barrel

Aura:
CLl:
Price: 2 gp
Weight: 30 lbs.

This is a sturdy wooden barrel with a tight-fitting lid, banded with metal.

Basket

Aura:
CLl:
Price: 4 sp
Weight: 1 lb.

This large basket has a lid and holds about 2 cubic feet.

Bedroll

Aura:
CLl:
Price: 1 sp
Weight: 5 lbs.1

This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion.

Bell

Aura:
CLl:
Price: 1 gp
Weight: —

This handbell can produce only one loud note.

Belt Pouch

Aura:
CLl:
Price: 1 gp
Weight: 1/2 lb.1

A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. It is large enough to hold 100–200 coins or two apples.

Blanket

Aura:
CLl:
Price: 5 sp
Weight: 3 lbs.1

This warm, woven blanket has straps so it can be rolled up and tied. Blankets are often used in conjunction with bedrolls to provide additional warmth or a ground cushion.

Block and Tackle

Aura:
CLl:
Price: 5 gp
Weight: 5 lbs.

Whether it is used to hoist treasure from a pit or move supplies, a simple block-and-tackle pulley, when it is properly secured, adds a +5 circumstance bonus on Strength checks to lift heavy objects. Securing the pulley requires 1 minute.

Bottle

Aura:
CLl:
Price: 2 gp
Weight: 1 lb.

This glass bottle holds about a pint and includes a cork.

Bucket

Aura:
CLl:
Price: 5 sp
Weight: 2 lbs.

A typical bucket has a rope handle and can hold 1–2 gallons of liquid.

Caltrops

Aura:
CLl:
Price: 1 gp
Weight: 2 lbs.

A caltrop is a four-pronged metal spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.

Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it runs the risk of stepping on one. Make an attack roll for the caltrops (base attack bonus +0) against the creature. For this attack, the creature's shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the attack succeeds, the creature has stepped on a caltrop. The caltrop deals 1 point of damage, and the creature's speed is reduced by half because its foot is wounded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.

Caltrops may not work against unusual opponents.

Candle

Aura:
CLl:
Price: 1 cp
Weight: —

A candle dimly illuminates a small area, increasing the light level in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). A candle cannot increase the light level above normal light. A candle burns for 1 hour.

Canvas

Aura:
CLl:
Price: 1 sp/sq. yd.
Weight: 1 lb.

This square yard of heavy cloth is suitable for painting, for covering items in a rainstorm, for creating a sail, or as an improvised bag. It is not waterproof but can be treated with oil, wax, or resin to make it water-resistant.

Chain

Aura:
CLl:
Price: 30 gp/10 ft.
Weight: 2 lbs.

Chain has hardness 10 and 5 hit points. It can be burst with a DC 26 Strength check.

Chalk

Aura:
CLl:
Price: 1 cp
Weight: —

This fat piece of white chalk easily marks wood, metal, or stone. You can write with it for about 24 hours before it is expended. Chalk also comes in other colors, but these are rarer and can be more expensive.

Chest

Aura:
CLl:
Price: 2 gp
Weight: 25 lbs.

A common small wooden chest (2 cubic feet, 1 hit point, break DC 17). Most include a simple inset lock.

Crowbar

Aura:
CLl:
Price: 2 gp
Weight: 5 lbs.

A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest. If used in combat, treat a crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.

Firewood

Aura:
CLl:
Price: 1 cp/per day
Weight: 20 lbs.

This bundle of dry wood includes twigs and logs.

Fishhook

Aura:
CLl:
Price: 1 sp
Weight: —

This metal hook is little more than a stiff, bent needle.

Fishing Net

Aura:
CLl:
Price: 4 gp
Weight: 5 lbs.

This net measures 5 feet by 5 feet, and can be used to cover a pit or to block Tiny or larger creatures from entering an area.

Flask

Aura:
CLl:
Price: 3 cp
Weight: 1-1/2 lbs.

This glass bottle holds 1 pint. It is relatively fragile and breaks if thrown at a creature or hard surface. Flasks may be simple blown glass, or they may be elaborate affairs embossed with family crests and other artwork.

Flint and Steel

Aura:
CLl:
Price: 1 gp
Weight: —

Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.

Grappling Hook

Aura:
CLl:
Price: 1 gp
Weight: 4 lbs.

Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook are AC 5.

Hammer

Aura:
CLl:
Price: 5 sp
Weight: 2 lbs.

If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size.

Hourglass

Aura:
CLl:
Price: 25 gp
Weight: 1 lb.

The standard hourglass takes 1 hour to empty the sand from the upper chamber.

Ink

Aura:
CLl:
Price: 8 gp/1 oz. vial
Weight: —

Ink in colors other than black costs twice as much.

Inkpen

Aura:
CLl:
Price: 1 sp
Weight: —

This is a wooden stylus with a metal tip that retains a small amount of ink after you dip it in a vial of ink.

Jug, Clay

Aura:
CLl:
Price: 3 cp
Weight: 9 lbs.

This basic jug is fitted with a stopper and holds 1 gallon of liquid.

Ladder

Aura:
CLl:
Price: 2 sp
Weight: 20 lbs.

This simple 10-foot ladder consists of two long boards with wooden steps nailed into them at 1-foot increments.

Lamp, Common

Aura:
CLl:
Price: 1 sp
Weight: 1 lb.

A lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A lamp does not increase the light level in normal light or bright light. A lamp burns for 6 hours on one pint of oil. You can carry a lamp in one hand.

Lantern, Bullseye

Aura:
CLl:
Price: 12 gp
Weight: 3 lbs.

A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone (darkness becomes dim light and dim light becomes normal light). A bullseye lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on one pint of oil. You can carry a lantern in one hand.

Lantern, Hooded

Aura:
CLl:
Price: 7 gp
Weight: 2 lbs.

A hooded lantern sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A hooded lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on one pint of oil. You can carry a lantern in one hand.

Lock

Aura:
CLl:
Price:
Weight:

The DC to open a lock with the Disable Device skill depends on the lock's quality: simple (DC 20), average (DC 25), good (DC 30), or superior (DC 40).

Manacles, Standard and Masterwork

Aura:
CLl:
Price:
Weight:

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.

Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

Mirror

Aura:
CLl:
Price: 10 gp
Weight: 1/2 lb.

This hand-held mirror is about a foot across. Unlike many higher-quality glass mirrors, this one is made out of polished steel and sturdy enough that you can drop it without risk of breakage.

Mug/Tankard

Aura:
CLl:
Price: 2 cp
Weight: 1 lb.

Whether it is a simple pottery cup or an elaborate drinking stein with a handle and decorative lid that flips up, this cup may be used to hold any sort of beverage. Tankards are commonly made out of clay or tin.

Oil

Aura:
CLl:
Price: 1 sp/1-pint flask
Weight: 1 lb.

A pint of oil burns for 6 hours in a lantern or lamp. You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire (see Special Substances and Items on Table: Goods and Services), except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.

You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.

Parchment

Aura:
CLl:
Price: 2 sp/sheet
Weight: —

This sheet of thin, treated animal skin is a durable writing surface and is suitable for making magic scrolls. It has hardness 0, 2 hit points, and a break DC of 5.

Paper

Aura:
CLl:
Price: 4 sp/sheet
Weight: —

A sheet of ordinary paper typically measures 9 inches by 6 inches and is unsuitable for making magical scrolls. It has hardness 0, 1 hit point, and a break DC of 5.

Pick, Miner's

Aura:
CLl:
Price: 3 gp
Weight: 10 lbs.

If a miner's pick is used in combat, treat it as a two-handed improvised weapon that deals piercing damage equal to that of a heavy pick of its size.

Pitcher

Aura:
CLl:
Price: 2 cp
Weight: 5 lbs.

This basic clay pitcher has a handle and an open top with a groove for easy pouring. It holds 1/2 gallon of liquid. The listed weight is for a pitcher filled with water, wine, or ale; empty, it weighs about 1/2 pound.

Piton

Aura:
CLl:
Price: 1 sp
Weight: 1/2 lb.

A piton is an iron spike with a loop or ring on the end so you can tie a rope to it.

Pole

Aura:
CLl:
Price: 5 cp
Weight: 8 lbs.

This 10-foot length of wood is useful for probing pits, flagstones, and murky liquids from a safe distance.

Pot

Aura:
CLl:
Price: 8 sp
Weight: 4 lbs.

This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. It can hold enough stew to feed one hungry human for one meal. A mithral pot is lighter and food rarely sticks to it.

Ram, Portable

Aura:
CLl:
Price: 10 gp
Weight: 20 lbs.

This iron-shod wooden beam gives you a +2 circumstance bonus on Strength checks made to break open a door and allows a second person to help, automatically increasing your bonus by 2.

Rope, Hemp

Aura:
CLl:
Price: 1 gp/50 ft.
Weight: 10 lbs.

This rope has 2 hit points and can be burst with a DC 23 Strength check.

Rope, Silk

Aura:
CLl:
Price: 10 gp/50 ft.
Weight: 5 lbs.

This rope has 4 hit points and can be burst with a DC 24 Strength check.

Special Substances and Items

Any of these substances except for the everburning torch and holy water can be made by a character with the Craft (alchemy) skill.

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