Goods And Services
Table: Goods and Services
Adventuring Gear | ||
---|---|---|
Item | Cost | Weight |
Backpack (empty) | 2 gp | 2 lbs.1 |
Barrel (empty) | 2 gp | 30 lbs. |
Basket (empty) | 4 sp | 1 lb. |
Bedroll | 1 sp | 5 lbs.1 |
Bell | 1 gp | — |
Blanket, winter | 5 sp | 3 lbs.1 |
Block and tackle | 5 gp | 5 lbs. |
Bottle, glass | 2 gp | 1 lb. |
Bucket (empty) | 5 sp | 2 lbs. |
Caltrops | 1 gp | 2 lbs. |
Candle | 1 cp | — |
Canvas (sq. yd.) | 1 sp | 1 lb. |
Case, map or scroll | 1 gp | 1/2 lb. |
Chain (10 ft.) | 30 gp | 2 lbs. |
Chalk, 1 piece | 1 cp | — |
Chest (empty) | 2 gp | 25 lbs. |
Crowbar | 2 gp | 5 lbs. |
Firewood (per day) | 1 cp | 20 lbs. |
Fishhook | 1 sp | — |
Fishing net, 25 sq. ft. | 4 gp | 5 lbs. |
Flask (empty) | 3 cp | 1-1/2 lbs. |
Flint and steel | 1 gp | — |
Grappling hook | 1 gp | 4 lbs. |
Hammer | 5 sp | 2 lbs. |
Hourglass | 25 gp | 1 lb. |
Ink (1 oz. vial) | 8 gp | — |
Inkpen | 1 sp | — |
Jug, clay | 3 cp | 9 lbs. |
Ladder, 10-foot | 2 sp | 20 lbs. |
Lamp, common | 1 sp | 1 lb. |
Lantern, bullseye | 12 gp | 3 lbs. |
Lantern, hooded | 7 gp | 2 lbs. |
Lock | ||
Simple | 20 gp | 1 lb. |
Average | 40 gp | 1 lb. |
Good | 80 gp | 1 lb. |
Superior | 150 gp | 1 lb. |
Manacles | 15 gp | 2 lbs. |
Manacles, masterwork | 50 gp | 2 lbs. |
Mirror, small steel | 10 gp | 1/2 lb. |
Mug/Tankard, clay | 2 cp | 1 lb. |
Oil (1-pint flask) | 1 sp | 1 lb. |
Paper (sheet) | 4 sp | — |
Parchment (sheet) | 2 sp | — |
Pick, miner's | 3 gp | 10 lbs. |
Pitcher, clay | 2 cp | 5 lbs. |
Piton | 1 sp | 1/2 lb. |
Pole, 10-foot | 5 cp | 8 lbs. |
Pot, iron | 8 sp | 4 lbs. |
Pouch, belt (empty) | 1 gp | 1/2 lb.1 |
Ram, portable | 10 gp | 20 lbs. |
Rations, trail (per day) | 5 sp | 1 lb.1 |
Rope, hemp (50 ft.) | 1 gp | 10 lbs. |
Rope, silk (50 ft.) | 10 gp | 5 lbs. |
Sack (empty) | 1 sp | 1/2 lb.1 |
Sealing wax | 1 gp | 1 lb. |
Sewing needle | 5 sp | — |
Shovel or spade | 2 gp | 8 lbs. |
Signal whistle | 8 sp | — |
Signet ring | 5 gp | — |
Sledge | 1 gp | 10 lbs. |
Soap (per lb.) | 5 sp | 1 lb. |
Spyglass | 1,000 gp | 1 lb. |
Tent | 10 gp | 20 lbs.1 |
Torch | 1 cp | 1 lb. |
Vial, ink or potion | 1 gp | — |
Water clock | 1,000 gp | 200 lbs. |
Waterskin | 1 gp | 4 lbs.1 |
Whetstone | 2 cp | 1 lb. |
Special Substances and Items | ||
Item | Cost | Weight |
Acid (flask) | 10 gp | 1 lb. |
Alchemist's fire (flask) | 20 gp | 1 lb. |
Antitoxin (vial) | 50 gp | — |
Everburning torch | 110 gp | 1 lb. |
Holy water (flask) | 25 gp | 1 lb. |
Smokestick | 20 gp | 1/2 lb. |
Sunrod | 2 gp | 1 lb. |
Tanglefoot bag | 50 gp | 4 lbs. |
Thunderstone | 30 gp | 1 lb. |
Tindertwig | 1 gp | — |
Tools and Skill Kits | ||
Item | Cost | Weight |
Alchemist's lab | 200 gp | 40 lbs. |
Artisan's tools | 5 gp | 5 lbs. |
Artisan's tools, masterwork | 55 gp | 5 lbs. |
Climber's kit | 80 gp | 5 lbs.1 |
Disguise kit | 50 gp | 8 lbs.1 |
Healer's kit | 50 gp | 1 lb. |
Holly and mistletoe | — | — |
Holy symbol, wooden | 1 gp | — |
Holy symbol, silver | 25 gp | 1 lb. |
Magnifying glass | 100 gp | — |
Musical instrument, common | 5 gp | 3 lbs.1 |
Musical instrument, masterwork | 100 gp | 3 lbs.1 |
Scale, merchant's | 2 gp | 1 lb. |
Spell component pouch | 5 gp | 2 lbs. |
Spellbook, wizard's (blank) | 15 gp | 3 lbs. |
Thieves' tools | 30 gp | 1 lb. |
Thieves' tools, masterwork | 100 gp | 2 lbs. |
Tool, masterwork | 50 gp | 1 lb. |
Clothing | ||
Item | Cost | Weight |
Artisan's outfit | 1 gp | 4 lbs.1 |
Cleric's vestments | 5 gp | 6 lbs.1 |
Cold-weather outfit | 8 gp | 7 lbs.1 |
Courtier's outfit | 30 gp | 6 lbs.1 |
Entertainer's outfit | 3 gp | 4 lbs.1 |
Explorer's outfit | 10 gp | 8 lbs.1 |
Monk's outfit | 5 gp | 2 lbs.1 |
Noble's outfit | 75 gp | 10 lbs.1 |
Peasant's outfit | 1 sp | 2 lbs.1 |
Royal outfit | 200 gp | 15 lbs.1 |
Scholar's outfit | 5 gp | 6 lbs.1 |
Traveler's outfit | 1 gp | 5 lbs.1 |
Food, Drink, and Lodging | ||
Item | Cost | Weight |
Ale | ||
Gallon | 2 sp | 8 lbs. |
Mug | 4 cp | 1 lb. |
Banquet (per person) | 10 gp | — |
Bread, loaf of | 2 cp | 1/2 lb. |
Cheese, hunk of | 1 sp | 1/2 lb. |
Inn stay (per day) | ||
Good | 2 gp | — |
Common | 5 sp | — |
Poor | 2 sp | — |
Meals (per day) | ||
Good | 5 sp | — |
Common | 3 sp | — |
Poor | 1 sp | — |
Meat, chunk of | 3 sp | 1/2 lb. |
Wine | ||
Common (pitcher) | 2 sp | 6 lbs. |
Fine (bottle) | 10 gp | 1-1/2 lbs. |
Mounts and Related Gear | ||
Item | Cost | Weight |
Barding | ||
Medium creature | ×22 | ×12 |
Large creature | ×42 | ×22 |
Bit and bridle | 2 gp | 1 lb. |
Dog, guard | 25 gp | — |
Dog, riding | 150 gp | — |
Donkey or mule | 8 gp | — |
Feed (per day) | 5 cp | 10 lbs. |
Horse | ||
Horse, heavy | 200 gp | — |
Horse, heavy (combat trained) | 300 gp | — |
Horse, light | 75 gp | — |
Horse, light (combat trained) | 110 gp | — |
Pony | 30 gp | — |
Pony (combat trained) | 45 gp | — |
Saddle | ||
Military | 20 gp | 30 lbs. |
Pack | 5 gp | 15 lbs. |
Riding | 10 gp | 25 lbs. |
Saddle, Exotic | ||
Military | 60 gp | 40 lbs. |
Pack | 15 gp | 20 lbs. |
Riding | 30 gp | 30 lbs. |
Saddlebags | 4 gp | 8 lbs. |
Stabling (per day) | 5 sp | — |
Transport | ||
Item | Cost | Weight |
Carriage | 100 gp | 600 lbs. |
Cart | 15 gp | 200 lbs. |
Galley | 30,000 gp | — |
Keelboat | 3,000 gp | — |
Longship | 10,000 gp | — |
Rowboat | 50 gp | 100 lbs. |
Oar | 2 gp | 10 lbs. |
Sailing ship | 10,000 gp | — |
Sled | 20 gp | 300 lbs. |
Wagon | 35 gp | 400 lbs. |
Warship | 25,000 gp | — |
Spellcasting and Services | ||
Service | Cost | |
Coach cab | 3 cp per mile | |
Hireling, trained | 3 sp per day | |
Hireling, untrained | 1 sp per day | |
Messenger | 2 cp per mile | |
Road or gate toll | 1 cp | |
Ship's passage | 1 sp per mile | |
Spellcasting | Caster level × spell level × 10 gp3 | |
— No weight, or no weight worth noting. | ||
1 These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount. | ||
2 Relative to similar armor made for a Medium humanoid. | ||
3 See spell description for additional costs. If the additional costs put the spell's total cost above 3,000 gp, that spell is not generally available. Use a spell level of 1/2 for 0-level spells to calculate the cost. |
Beyond armor and weapons, a character can carry a whole variety of gear, from rations (to sustain him on long travels), to rope (which is useful in countless circumstances). Most of the common gear carried by adventurers is summarized on Table: Goods and Services.
Adventuring Gear
Some of the pieces of adventuring gear found on Table: Goods and Services are described below, along with any special benefits they confer on the user (“you”).
Aura:CLl:
Price: 2 gp
Weight: 2 lbs.1
This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.
Aura:CLl:
Price: 2 gp
Weight: 30 lbs.
This is a sturdy wooden barrel with a tight-fitting lid, banded with metal.
Aura:CLl:
Price: 4 sp
Weight: 1 lb.
This large basket has a lid and holds about 2 cubic feet.
Aura:CLl:
Price: 1 sp
Weight: 5 lbs.1
This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion.
Bell
Aura:CLl:
Price: 1 gp
Weight: —
This handbell can produce only one loud note.
Belt Pouch
Aura:CLl:
Price: 1 gp
Weight: 1/2 lb.1
A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. It is large enough to hold 100–200 coins or two apples.
Aura:CLl:
Price: 5 sp
Weight: 3 lbs.1
This warm, woven blanket has straps so it can be rolled up and tied. Blankets are often used in conjunction with bedrolls to provide additional warmth or a ground cushion.
Aura:CLl:
Price: 5 gp
Weight: 5 lbs.
Whether it is used to hoist treasure from a pit or move supplies, a simple block-and-tackle pulley, when it is properly secured, adds a +5 circumstance bonus on Strength checks to lift heavy objects. Securing the pulley requires 1 minute.
Aura:CLl:
Price: 2 gp
Weight: 1 lb.
This glass bottle holds about a pint and includes a cork.
Aura:CLl:
Price: 5 sp
Weight: 2 lbs.
A typical bucket has a rope handle and can hold 1–2 gallons of liquid.
Aura:CLl:
Price: 1 gp
Weight: 2 lbs.
A caltrop is a four-pronged metal spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.
Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it runs the risk of stepping on one. Make an attack roll for the caltrops (base attack bonus +0) against the creature. For this attack, the creature's shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the attack succeeds, the creature has stepped on a caltrop. The caltrop deals 1 point of damage, and the creature's speed is reduced by half because its foot is wounded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.
Caltrops may not work against unusual opponents.
Aura:CLl:
Price: 1 cp
Weight: —
A candle dimly illuminates a small area, increasing the light level in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). A candle cannot increase the light level above normal light. A candle burns for 1 hour.
Aura:CLl:
Price: 1 sp/sq. yd.
Weight: 1 lb.
This square yard of heavy cloth is suitable for painting, for covering items in a rainstorm, for creating a sail, or as an improvised bag. It is not waterproof but can be treated with oil, wax, or resin to make it water-resistant.
Aura:CLl:
Price: 30 gp/10 ft.
Weight: 2 lbs.
Chain has hardness 10 and 5 hit points. It can be burst with a DC 26 Strength check.
Aura:CLl:
Price: 1 cp
Weight: —
This fat piece of white chalk easily marks wood, metal, or stone. You can write with it for about 24 hours before it is expended. Chalk also comes in other colors, but these are rarer and can be more expensive.
Aura:CLl:
Price: 2 gp
Weight: 25 lbs.
A common small wooden chest (2 cubic feet, 1 hit point, break DC 17). Most include a simple inset lock.
Aura:CLl:
Price: 2 gp
Weight: 5 lbs.
A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest. If used in combat, treat a crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.
Aura:CLl:
Price: 1 cp/per day
Weight: 20 lbs.
This bundle of dry wood includes twigs and logs.
Aura:CLl:
Price: 1 sp
Weight: —
This metal hook is little more than a stiff, bent needle.
Aura:CLl:
Price: 4 gp
Weight: 5 lbs.
This net measures 5 feet by 5 feet, and can be used to cover a pit or to block Tiny or larger creatures from entering an area.
Aura:CLl:
Price: 3 cp
Weight: 1-1/2 lbs.
This glass bottle holds 1 pint. It is relatively fragile and breaks if thrown at a creature or hard surface. Flasks may be simple blown glass, or they may be elaborate affairs embossed with family crests and other artwork.
Aura:CLl:
Price: 1 gp
Weight: —
Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.
Aura:CLl:
Price: 1 gp
Weight: 4 lbs.
Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook are AC 5.
Aura:CLl:
Price: 5 sp
Weight: 2 lbs.
If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size.
Aura:CLl:
Price: 25 gp
Weight: 1 lb.
The standard hourglass takes 1 hour to empty the sand from the upper chamber.
Ink
Aura:CLl:
Price: 8 gp/1 oz. vial
Weight: —
Ink in colors other than black costs twice as much.
Aura:CLl:
Price: 1 sp
Weight: —
This is a wooden stylus with a metal tip that retains a small amount of ink after you dip it in a vial of ink.
Jug, Clay
Aura:CLl:
Price: 3 cp
Weight: 9 lbs.
This basic jug is fitted with a stopper and holds 1 gallon of liquid.
Aura:CLl:
Price: 2 sp
Weight: 20 lbs.
This simple 10-foot ladder consists of two long boards with wooden steps nailed into them at 1-foot increments.
Lamp, Common
Aura:CLl:
Price: 1 sp
Weight: 1 lb.
A lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A lamp does not increase the light level in normal light or bright light. A lamp burns for 6 hours on one pint of oil. You can carry a lamp in one hand.
Aura:CLl:
Price: 12 gp
Weight: 3 lbs.
A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone (darkness becomes dim light and dim light becomes normal light). A bullseye lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on one pint of oil. You can carry a lantern in one hand.
Aura:CLl:
Price: 7 gp
Weight: 2 lbs.
A hooded lantern sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A hooded lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on one pint of oil. You can carry a lantern in one hand.
Lock
Aura:CLl:
Price:
Weight:
The DC to open a lock with the Disable Device skill depends on the lock's quality: simple (DC 20), average (DC 25), good (DC 30), or superior (DC 40).
Manacles, Standard and Masterwork
Aura:CLl:
Price:
Weight:
Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.
Most manacles have locks; add the cost of the lock you want to the cost of the manacles.
For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.
Aura:CLl:
Price: 10 gp
Weight: 1/2 lb.
This hand-held mirror is about a foot across. Unlike many higher-quality glass mirrors, this one is made out of polished steel and sturdy enough that you can drop it without risk of breakage.
Mug/Tankard
Aura:CLl:
Price: 2 cp
Weight: 1 lb.
Whether it is a simple pottery cup or an elaborate drinking stein with a handle and decorative lid that flips up, this cup may be used to hold any sort of beverage. Tankards are commonly made out of clay or tin.
Oil
Aura:CLl:
Price: 1 sp/1-pint flask
Weight: 1 lb.
A pint of oil burns for 6 hours in a lantern or lamp. You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire (see Special Substances and Items on Table: Goods and Services), except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
Aura:CLl:
Price: 2 sp/sheet
Weight: —
This sheet of thin, treated animal skin is a durable writing surface and is suitable for making magic scrolls. It has hardness 0, 2 hit points, and a break DC of 5.
Aura:CLl:
Price: 4 sp/sheet
Weight: —
A sheet of ordinary paper typically measures 9 inches by 6 inches and is unsuitable for making magical scrolls. It has hardness 0, 1 hit point, and a break DC of 5.
Pick, Miner's
Aura:CLl:
Price: 3 gp
Weight: 10 lbs.
If a miner's pick is used in combat, treat it as a two-handed improvised weapon that deals piercing damage equal to that of a heavy pick of its size.
Aura:CLl:
Price: 2 cp
Weight: 5 lbs.
This basic clay pitcher has a handle and an open top with a groove for easy pouring. It holds 1/2 gallon of liquid. The listed weight is for a pitcher filled with water, wine, or ale; empty, it weighs about 1/2 pound.
Aura:CLl:
Price: 1 sp
Weight: 1/2 lb.
A piton is an iron spike with a loop or ring on the end so you can tie a rope to it.
Pole
Aura:CLl:
Price: 5 cp
Weight: 8 lbs.
This 10-foot length of wood is useful for probing pits, flagstones, and murky liquids from a safe distance.
Pot
Aura:CLl:
Price: 8 sp
Weight: 4 lbs.
This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. It can hold enough stew to feed one hungry human for one meal. A mithral pot is lighter and food rarely sticks to it.
Ram, Portable
Aura:CLl:
Price: 10 gp
Weight: 20 lbs.
This iron-shod wooden beam gives you a +2 circumstance bonus on Strength checks made to break open a door and allows a second person to help, automatically increasing your bonus by 2.
Rope, Hemp
Aura:CLl:
Price: 1 gp/50 ft.
Weight: 10 lbs.
This rope has 2 hit points and can be burst with a DC 23 Strength check.
Rope, Silk
Aura:CLl:
Price: 10 gp/50 ft.
Weight: 5 lbs.
This rope has 4 hit points and can be burst with a DC 24 Strength check.
Special Substances and Items
Any of these substances except for the everburning torch and holy water can be made by a character with the Craft (alchemy) skill.